Tutorial 2 - Unity Scene


A scene (generous descriptor for this shit, but anyway) I chucked together in Unity that consists of the barrels and chimney models I made (see previous post) and some random models from Jet Set Radio Future (2002). I scaled up a Unity default cube into a large cuboid shape as a base, and placed several assets above said base, making sure to rotate them to fall at...interesting (?) angles.

Beat and Gum models accessed from Models Resource (Smilebit/SEGA R&D, 2002)

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